As previous project i'm not satisfied with the flooring, therefore,i re-edit it by adjusting diffuse image and high contrast gap between each texture.
On of the problem faced are, material in material editor turns black and 'Standard' instead of 'Arch+Design' affect my building surface after rendering is dark yet lighting is added.
Problem solved when figure out at Render setup, the selection of render is 'Default' instead of the correct ' Nvidia mental Ray'.
Unorganised of document material causing missing of material.
Correct way of document material:
Local Disk C > Users>User> My Document > 3D Maxs > Material Libraries!
Adjusting the camera view and target light to my interior.
Texture added to selected shelf downloaded from Archive.
Final Rendering:
Download link:
Interior Rendering Celine Tan
No comments:
Post a Comment